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T1 : Plushie Making

  • Writer: Xaria Nicole
    Xaria Nicole
  • Nov 5, 2022
  • 2 min read

The first tutorial I decided to follow was how to make a fluffy character. This taught me how to use hair particles, apply and use mirroring, and use HDRI background lighting.


Using a quadsphere instead of a sphere

- The faces were more quadrilateral.

> CTRL + A > Mesh > round cube > quadsphere


Mirroring

- make symmetrical sides (vertically and/or horizontally)

> Delete half of the mesh in Edit mode > Add modifier > Mirror > Choose X/Y/Z

- Checking 'clipping' will prevent the meshes from going past the other side



Proportional Editing

- Grab a single area and be able to adjust location and size of the whole mesh

> Click the top Circle thingy > scroll up and down for its size > Normal G,S,R


Edit a cube as a sphere

- Be able to make an object that looks like it was made from sphere, with a 6 sided cube, so only editing those faces instead of multiple

> Insert a cube > Subdivide surface > Shade smooth > Shape and Bevel


Duplicate object in a circular arrangement

- Same exact object duplicated exact increments each time within a radius from the first one.

> Object > Set origin to geometry > Add empty plane axis

> Add Array modifier to object > Choose Object offset > Select the object to be the plane axis > CTRL A + Apply all transformations > calculate the divisions on rotation of z axis > Increase duplicate amounts on the Array Modifier


Using a line

-Create a mesh using lines

> Add line > Add solidify modifier > Apply


uhmmm, Ill add more when i go back to the tutorial


 
 
 

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